Workforce Got in the same situation. Fixed an issue with third-party buildings’ outlines in some photo quests. Edge scrolling can now be activated in the settings menu. Increased the internal input and output storage of Cigar Factories to handle bigger boosts to their productivity. Eli Bleakworth now only sells specialist items and Archibald Blake is the only trader selling edicts. Fixed an issue where the fuel station took too long to deliver fuel to newly placed tractor modules. weird it does not work for me, not sure if because i have mods . These changes were part of some balancing experiments we did internally to bring the pricing of goods across different sessions more in line and were not intended to ship as part of Game Update 8 (though we added them to the release notes once we realized that they had slipped in). It's a very annoying bug. Fixed an issue where gifted ships with construction materials were not affected by influence buffs. Guys, this has been a bug SINCE DAY ONE, reported many, MANY times. выходит уведомление “Основные испытания в данный момент недоступны”. If a building is selected, the shortcut can be used to cycle to the next building of the same type, with the camera jumping to its location. Overall performance has been improved and should now be in line with your performance prior to Game Update 8. Its insanely annoying. Fixed a graphical issue in the main campaign’s graveyard. Moving the fuel station to new location and then returning it to it''s original place. Resolved a rare issue where defeated AI opponents could not be disabled. Fixed an issue with tutorial text bubbles remaining active and pointing to invalid positions. Now it's going back up again. The notification when a ship is destroyed now mentions its name, type and shows an icon for the session it was in. The productivity of fuel stations can't be changed by changing working conditions. Set effects with the “Harbour Activity” buff will now also affect piers instead of only trading harbours. Previously the Day & Night Cycle menu would occasionally appear at the top right edge of the screen when starting a new game or loading save file. Imagine their reactions when realizing where they were…. The download will be roughly 900MB. Forums: Anno 1800 - Player Support. Fixed an issue where the location for treasure maps was shown incorrectly the first time it was opened. Fixed an issue where the upgrade info layer was wrongly shown if the main building could not be upgraded. This notification can also be used to jump to all ruined buildings and will vanish once there are no more ruined buildings. How often does ANNO updates come out? All AI traders now offer 12 items from their harbors simultaneously. Very nice update with a lot of QoL improvements. ... Fuel station range - Question. The only workarounds I know of so far are the destroy and rebuild fuel station, pause everything and try that, or what I suggested. Added a new filter option to the goods selection in the trade route creation menu. I wanted support for official subtitles in Portuguese, so I would not depend on a mod to locate the game in my country and taking the risk of breaking the game with these mods that are not recommended for use, because none of the ANNOs has at least support for subtitles to Brazil? Apr 23, 2019 @ 6:56am I just ran into the exact same problem. Fixed an issue that prevented a quest ship from spawning in the Von Malching questline. Maintenance Ah I see, i was wondering what i was doing wrong. Fixed an issue where only a white screen was displayed during loading instead of a picture. If the ship was currently assigned to a trade route, that information is also included. Fixed an issue with the “Permit A38” expedition screen being shown in English for all localizations. Fixed a text issue with some incident notifications. Solved an issue where the ruins notification triggers even though the ruins were rebuilt during the incident. They always return. Vielen Dank für die viele Arbeit, die ihr in dieses Spiel gesteckt habt, um es zu dem zu machen, was es ist. At least i can try that rebuilding :). Adjusted behavior of the notifications archive, as previously the filtered notifications would still count towards the maximum stored notifications. Fixed an issue with incorrectly spawning ships in the quest “You Shouldn’t have seen that”. It is possible that your PC just does not have enough performance and the game may not work correctly. Go forth and keep building! D: I love Anno 1800! Fixed an issue where blueprints for the Silos and Tractor could not be placed if the construction requirements were not met. Cause some times even without pausing or destroying the station, new tractor modules still work. Rum was also pricey too. Are we just to forever accept this is a bug that will never be fixed? I restarted the game and it was fixed. A subreddit dedicated the video game series Anno. Those where expensive goods back in the day. Thank you! New cosmetic items for Farmers and Industry areas and Super Ship - The Great Eastern!!! The Technicians should no longer sometimes use placeholder audio in the German localization of “The Passage” DLC. Added some new artworks to the loading screen rotation for increased variety. “Land of Lions” will also be available as a stand-alone purchase from October 22 onwards. Fixed an issue for the text “Click and drag” not being localized. Materials They also show which session they are currently in. Refined the item pools of some third-party traders. Fixed an issue where a text in the options menu was not translated. I am glad to see that more fixes are being implemented to help keep the build stable. Fixed an issue with the quest “Pleading the Belly” spawning without Eli Bleakworth being in the current game. 30 50 40 10 10 This led to some of the displayed stored notifications getting deleted because the archive’s limit was reached. No na površinu brzo izlazi sirovija strana igre, u kojoj neprestani napredak stoji ispred komfora i estetike Solved an issue where no feedback is given on the main trade page if a ship has occupied slots and cannot fulfill loading of all goods. In order to create threads, posts, and interact with the Ubisoft forums you need to have a Ubisoft account with a verified email address. This allows for better filtering in certain storage UIs. Bug? Verifying your email address also improves the security of your Ubisoft account, helps us provide you better support, and ensures you don't miss out on exclusive content, newsletters, and other special offers. There aren't enough workers for the number of available jobs. Much of Anno 1800 is spent watching numbers go up and down. I just really wish for one more DLC and that is a Harbour-DLC with additional (decorative)buildings, decorative objects and perhaps even a harbour monument. If there were issues with the camera occasionally jump up in a mysterious first person mode when walking under a footbridge ornamental building, they’d be fixed. I tried this multiple times on multiple farms and had the same positive result each time. Fixed an issue where the flagship obtained during the campaign could not use military items. Fixed an issue that made it possible to buy more stock at a trader than the ship had available storage for. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/anno/comments/gvcmwq/bright_harvest_fuel_supply_bug/. – Meine Arbeiter können nicht aufsteigen (zu wenige) obwohl ich auf der Insel schon Ingenierue habe (allerdings keine Handwerker, ich nehme an ihr checkt nur die nächsthöhere Stufe. Fixed an issue with the quest “The Tractor Test” being partially shown in English for all localizations. That would be awesome and the only thing that i think is missing in Anno 1800. New World Question, has any1 elsa had problem with the station not supplying across bridges? The game now warns on first start up if an update has added a new shortcut and the default key is already assigned to another functionality in your settings.